Gaming industry future market structure


















Facebook Gaming is also entering the live game streaming market. Moreover, experts believe that China will dominate the game streaming market. If this trend continues, we may see China take one of the biggest shares in the video game streaming market. However, in alone, mobile gaming accounted for Moreover, because of the global pandemic, the revenue of mobile games is seen to grow further.

The year was a landmark growth year for XR or extended reality, which is basically just augmented reality and virtual reality AR and VR together. It also witnessed the growth of its use outside gaming and entertainment. Design firms, marketing outfits, and even in people in medicine found many uses.

VR headsets shipment worldwide, in , sold 5. However, the momentum is really strong that in , industry experts peg shipments to reach This includes investments in different uses cases. But in the gaming market per se, there are three drivers that would make XR and especially VR usage mainstream. Firstly, newer consoles are expected to be more powerful than ever so they can easily handle the requirements of XR.

Secondly, 5G is coming and it makes VR streaming accessible via the cloud. Thirdly, XR devices are becoming cheaper. So, this is an exciting time for XR, whether you are a casual gamer or a business professional or both.

The past decade was one of remakes when it comes to films and series. The list starts from Hawaii Five-O to Dumbo. It has been a decade of nostalgia and we can expect many more throwbacks to come in. In the gaming world, nostalgia is fueling remasted games.

And, in , there are remastered versions for major titles on their way. These remastered games will not just be better in terms of graphics. Developers will also reinterpret them and bring nuances to the dynamics and features befitting the market. Of course, the primary target customers will be those that have grown up with these game titles.

But, younger generations are also expected to try these games as a homage to their favorite modern titles. Cloud gaming or Gaming-as-a-Service GaaS is seen by experts to revolutionize the gaming industry.

In fact, if successful in the market, it will be able to jump through the loops and over barriers that expensive gaming hardware set. GaaS or cloud gaming works by letting users outsource computational needs to remote hardware. All they need is a high-speed internet connection. One such provider is Shadow and it is claimed that you can have a full gaming experience with as low as a 15 Mbps connection. You can even choose the low connections mode. Plus, it provides users with a mobile interface so you can access your content on other devices while you are on the go.

Thus, it can be stabler than more popular platforms such as PlayStation Now. Plus, more and more platforms like Shadow, are expected to pop up in the near future as well. Over the years, developers have increasingly incorporated the option to socialize within their games. But we see this trend to continue well into the future.

There are at least two reasons for this. First, when players make friends within the game, they spend more time in-game. This can translate to longer subscriptions.

And, from a free-to-play outlook, this translates to more monthly active users MAU that they can leverage for advertising. Second, developers also benefit from having a lively community of users as they can collaborate with them on improving gaming features and experiences.

It encompasses the social interactions between end-users and developers. One example that has recently come to the fore is the NBA 2k franchise trying to look for a global community manager to do just that.

With COVID not likely to go away anytime soon, we expect more games to incorporate and enhance more social aspects to their total gaming experience. Also, expect more gaming communities to crop up in the next few years. In fact, people have found improvement in well-being when playing collaborative or competitive games with others remotely.

One of which is Animal Crossing. It is casual, light-hearted, and collaborative. Realistic graphics are an integral part of realistic gaming experiences. So, more developers today are focusing on creating ultra-realistic graphics.

This has always been a primary push for developers in the console and PC market. However, more recently, high-fidelity gaming has been making its way into the mobile gaming market. Broadly speaking, to be qualified as a high-fidelity game, a game has to have advanced 3D graphics. This includes high vertex counts or, where two or more line segments or rays meet that makes an angle and complex shading. It also has to involve gameplay with a heavy requirement for GPU.

Today, China is the leader when it comes to high-fidelity mobile game creation. It is also not a surprise that China-based Huawei and other phone brands are on a race to deliver ultra-high graphics performance. From this point onward, it will be an arms race between software and hardware. This is not just good for business but also for gamers.

Only, it is on video. So, basically, it is just an interactive video technique. But of course, the process of creating it is not so basic at all. This is a popular narrative tool for game developers and storytellers. This allows audiences or players to interact with their environments in between story-moving narrations. But, back in the 90s, games like Daryl F. This back then was an avenue towards realistic experiences.

Also, FMV was a tool to incorporate some talent crossovers for marketing. But crossover between Hollywood and gaming has never slowed down. Moreover, FMV seems to ride a strong trend wave, especially with crossovers between games and movies.

It includes sales, revenue, price, market share and the growth rate by type. Chapter 9 focuses on the application of Online Gaming, by analyzing the consumption and its growth rate of each application.

Chapter 10 prospects the whole Online Gaming market, including the global sales and revenue forecast, regional forecast. It also foresees the Online Gaming market by type and application. Is there a problem with this press release? Contact the source provider Comtex at editorial comtex.

Coronavirus Update: Biden stepping up effort to assist overwhelmed hospitals. Bad news for home buyers: Mortgage rates soar to highest level since March I love small towns and rail-trails. Will you outlive your savings? Advanced Search Submit entry for keyword results. Also, prominent players in the gaming laptop market are focused on increasing their market footprint by entering e-commerce platform to provide gaming laptop accessibility to consumers everywhere.

However, the limited battery life of gaming laptop as compared to ordinary laptops and a slowdown in the global economy due to trade tensions between US and China are some of the factors that may hamper the growth of the global gaming laptop market.

The gaming laptop market is anticipated to register significant growth across all the regions during the forecast period. North America is expected to be the leading markets in the global gaming laptop market followed by Europe owing to high adoption of portable personal computers and gaming laptop among consumers to play video games coupled with the growing trend of college competitive video gaming.

South Asia and East Asia gaming laptop market is expected to account healthy CAGR during the forecast period owing to increasing adoption of gaming laptop among consumers across metropolitan cities and small towns coupled with the growing number of professional e-sports gamers in developing countries such as India.

MEA is likely to have a lucrative opportunity in the global gaming laptop market in the coming years as companies are introducing budget-friendly gaming laptop with innovative features to target mid-ranged consumers in the region. Some of the key players operating in the global gaming laptop market are AsusTek Computer Inc. Discover more about report analysis with figures and data tables, along with the table of contents.

The research report presents a comprehensive assessment of the market and contains thoughtful insights, facts, historical data, and statistically supported and industry-validated market data. It also contains projections using a suitable set of assumptions and methodologies. The research report provides analysis and information according to categories such as market segments, geographies, types, technology and applications.

The report covers exhaustive analysis on:. The report is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, inputs from industry experts, and industry participants across the value chain.



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